The whole premise of Planetfall almost feels like a bit of a murder mystery, as each race is trying to figure out who or what caused the events that brought the former empire down. Imagine if the Starship Trooper aliens were not completely murderous and actually wanted to make friends. This alien race was previously enslaved by the Star Union, but broke free of the hive mind that controlled them and are now trying to make it on their own. Years later when the storms dissipated, these various races have started exploring the galaxy once again and slowly started to make first (or second) contact.įinally, you have the Kir’Ko, the race I spent the most time with. This cataclysm lasted for centuries, isolating worlds and leaving the now disconnected alien races to fend for themselves. Out of nowhere, a nasty event called The Collapse came along, making travel through the Nexus impossible due to gravitational storms, plunging the galaxy into a cosmic dark age. Thankfully, Age of Wonders: Plantfall builds off elements from the previous games in the series and others in the genre, keeping things both refreshing and comfortable.Ĭenturies ago, the galaxy was run by The Star Union, an empire that governed thousands of worlds connected by a network of wormholes called the Nexus. They still need to be good, while adding something a little different to distinguish themselves from all the rest. There’s something about being a god which I find so enticing, but just because my therapist says I’m a classic megalomaniac doesn’t mean that I give every new 4X game a free pass.
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